![]() ![]() ![]() Plenty of games have easy options to grind. Nexomon has good difficulty, but the solutions to get through them go against what usual fans of RPGs would enjoy. The only reason people take issue with this is because current Pokemon has dumbed down difficulty. Also in newer games like Sun and Moon they already introduced easier ways of leveling in the Festival Plaza. If you stuck only to wild pokemon you would probably have a difficult time. You probably didn't refight any trainers. Or heck, make it so the food can be used to raise certain stats like speed or defense up to a point.Īs for Pokemon and the surplus of battles you recall. If there were training rooms like in Digimon World Re:Digitize I feel this could be circumvented. I need something integral and unique to the Nexomon I catch and raise. You may have done the same in Pokemon, but at least there I felt like I was losing someone important to me.ĭon't mention the cores making your Nexomon unique you can swap those out whenever. They're tools, and when one isn't useful anymore you swap them out. Catching Pokemon late game was an issue with EVs yes, but it was circumvented with the exp share.īeing able to easily swap out your raised Nexomons for random ones in the wild is not a positive, it's shallow. It sounds cheesy, but I like the fact that the creature I bonded with can be stronger than others. The one you raise from the ground up is no different from another Nexomon of the same name. You seem to not understand the point I'm making with this. Hence, collecting multiple baby mons early on gives you a buffer to make sure you don't run out while trading off mons. So, you have to sacrifice your mons to them to complete the quests. Several quest givers want you capture specific mons for them. My suggestion to new players is capture 2 mons of a single type each time early on as you play through - by having saved a baby mon you can always level the other one to and evolved form. You literally have to spends hours in the early story over-leveled looking for baby rare mons early on to save yourself time in the back end. The problem with this is if you progress the game too fast you have a hard time finding rare baby mons. Or just grind monsters in outlands close to the healing point. If it raises only when story progresses then it is fine, just keep one-two monsters that can carry your battles at the beginning of the next difficulty jump and you can quickly catchup with any other monster you need by setting it as first and fighting with other tamers for large amount of exp. I collected ~20 monsters since I started collecting them and raised two to level 15 and I still encounter level 7-8 monsters as I did before collecting all of those. Originally posted by archmag:I didn't notice level scaling from collecting or leveling up my mons. ![]() There is a thing that I don't like, the thing that we can keep only 4 skills and have to decide on which ones on level up instead of unlocking all of them and being able to switch at will while out of the battle. ![]() Luckily I don't see this problem here, so it seems to be fine. I certainly don't like auto-increase in difficulty when you level up you characters and stopped playing several games because of that - Oblivion (grinded some skills inside my house then left it to find high rank enemies right outside the town one-shotting me), Marvel Puzzle Quest (after ~2800 hours invested by trying to level my team together and then finally decided to level up one character by 100 level above the rest to check how bad the scaling was and it made all my remaining team much weaker, so I finally decided to stop playing the game). I didn't notice level scaling from collecting or leveling up my mons. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |