![]() ![]() This means Flamethrower deals 2095% raw damage and about 25% extra total damage over time. Applies a percent of damage over time, and disables health regeneration. Flamethrower deals damage 22 times at base attack speed, each hit dealing roughly 95% damage, with approximately half of those hits igniting Burn (Debuff)ĭamage over time, disable health regeneration. Correction: The in-game description of 2000% damage is incorrect.The fire beam pierces through enemies with a maximum reach of 21m.challenge will unlock Artificer as a playable survivor.īurn all enemies in front of you for 1700% damage. However, her power comes at the cost of survivability, as she has no defensive or movement skills aside from her high-flying Ion Surge, so the player must be adept at dodging and be especially aware of their surroundings.Ĭompleting the Pause. Wielding a diverse armament of destructive skills, Artificer's strength lies in her devastating offense that can break through even the bulkiest of enemies, aided by the versatile Snapfreeze. and so she vanished, her place forever vacantĪrtificer is a playable character in Risk of Rain 2. and so she left, in love with a new passion: to explore. Overall, Flame Bolt is the better choice because of its much more versatile Ignite effect.The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.Įscaped . ![]() Because Plasma Bolt's explosion effect only applies at the location the Bolt lands, it doesn't help in dealing with flying enemies any more than Flame Bolt does. Plasma Bolt is better used in situations where you are facing a lot of enemies on the ground but isn't as useful as Flame Bolt in all other situations. ![]() While Artificer's Alternate Abilities don't fundamentally change how she is played, their differences are notable. Don't underestimate how much damage a Charged Nano-Bomb can do, its uncharged damage is most likely enough to kill small enemies like Wisps and Lemurians. Charge Nano-Bomb alone can deal 2000% damage when fully charged, which is an incredibly high number. However, keep in mind that there is a slight delay after you press spacebar before you start gliding.Īrtificer can deal a lot of damage. Additionally, don't forget the Artificer can sprint while gliding, which can be a strong defensive tool for escaping sticky situations. Grab a few movement items like Wax Quail and Paul's Goat Hoof or Energy Drink to help with her mobility problem. This ability's second effect is that it will instantly kill low-health enemies, which can be great for taking care of smaller, grouped-up enemies. Her Utility Snapfreeze should almost always be used defensively to freeze enemies in place and run away. Certain items that reduce cooldowns like Bandolier or Alien Head can remedy this issue, but you can't always rely on getting those items if you aren't using the Artifact of Command.īesides her Passive, Artificer has no other mobility options. Don't burn through them all at once, or you'll find yourself with no option to attack and enemies aiming right for you. Additionally, space out your Primary usage, but always have at least one use on cooldown. Because all her abilities have a cooldown, Artificer can get into spots where she is essentially stuck, which is more often than not what will end your run.Īrtificer's Primary has a bit of travel time, so be sure to lead your shots to land the hit. Don't go overboard with these items though, Artificer's other abilities don't really benefit from them.Īrtificer can be tricky to play, especially if you aren't familiar with how much damage her abilities can do, or how to efficiently manage her cooldowns. Leeching Seed or Harvester's Scythe: These items will give Flamethrower a massive additional healing effect. Hopoo Feather: One of Artificer's main weaknesses is her lack of mobility in her abilities, so getting a few Hopoo Feathers and other movement items like Paul's Goat Hoof or Energy Drink will be beneficial to her. Additionally, a Fuel Cell or two will only make this equipment better. Primordial Cube: This item is very strong on Artificer, allowing her to group up enemies for easy kills with Charged Nano-Bomb. However, keep in mind that this item has no effect on her Primary ability. Increased attack speed will actually speed up how fast she can charge her Secondary. Soldier's Syringe: Usually this item is used to increase the speed of a survivor's attacks, but in Artificer's case its application is a little different. Having access to multiple uses of her Secondary significantly boosts her damage output. Backup Magazine: Besides Flamethrower, Charged Nano-Bomb is Artificer's main source of damage. ![]()
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